Minisynth

A modular instrument for small hands, big ears, and open minds.

Introduction

Born from the desire to make modular synthesis more accessible, the Minisynth turns complex ideas into intuitive, hands-on experiences.

It was originally conceived for Building Soundscapes: An Introduction to Modular Synthesis for Kids, a workshop series held by Otherthings at miniBOOTH 2025.

The instrument emerged from a collaborative process between Otherthings and Manecolabs: a revised concept based on Manecolabs’ Dark System 0 was developed, adapting it into a more compact, intuitive, and kid-friendly format. In response, Manecolabs carried out a full electronic redesign to meet these new specifications.

The result is a co-developed instrument that blends pedagogical design with precise electronics — bridging sound, play, and experimentation through an open and accessible modular tool.


Technical Features

Square wave oscillator with sub and noise

Resonant filter

Envelope (Attack + Decay) with manual or trigger control

Dual VCA with CV inputs and main output

No LFO or sequencer — modulation is free and manual

  • Two panel options:

    • Printed version with all features labeled (for clarity and orientation)

    • Blank version for drawing and customization (open to creative use)

Each Minisynth features a blank front panel, designed as an open space for drawing, marking, and personalizing. Kids can create their own symbols, patch guides, color codes, or simply decorate the surface however they like.

This design choice challenges the standard, closed logic of most interfaces — offering instead a space that invites appropriation, imagination, and direct interaction. The instrument becomes unique for each user: a tool shaped by their hands and ideas.

During the workshop, we also handed out printed templates of the Minisynth panel, so participants could take something home — to draw new connections, invent sonic logics, or simply remember the shared experience.

In this way, the instrument extends beyond the hardware, reaching into paper, play, and memory.

Design and Creative Use

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